Thursday, 19 November 2015
Friday, 13 November 2015
Tuesday, 3 November 2015
My friend Jim has been tirelessly working on a board game for a while now. Some might say that it has consumed his life, but who am I to judge with results like this! It's a family game themed around Roman chariot racing in Cirencester. Obviously. You can manage your team, use subterfuge and gamble before the race. Then roll die to get around various length courses the quickest. The winner is the person with the most money by the end - Life lesson indeed.
I was pleased to be able to lend a hand with the artwork.
In fact, I illustrated 80 different charioteers for game, as well as the board and peripheral bits and bobs. To achieve such a high number of designs without repetition or deviation of style they were made using a system - The charioteer design was randomised using a matrix of facial features and body types, then assigned random body, clothes and hair colours. Ta-da!
The board design was a fun learning experience. Part of the challenge was actually fitting the requirements into the smallest possible board space, then illustrating a natural looking track within a very restrictive layout.
Jim took the game to the Essen Board Game Convention this October, so fingers crossed...
Monday, 2 November 2015
Last Wednesday I head the pleasure of speaking at the University Collage of the Arts, at their Rochester campus. Idiotically, I didn't take any photos...
...but check out their blog and all the lovely student work.
I spoke a bit about animation and design that I have been involved in, and a little bit of industry blurb. It's the first time I've ever done anything like this, so I was a little apprehensive to say the least. Anyway, it all seemed to go very well, and I think some of the audience may have even enjoyed it too!
Anyway, a big thank you to Phil Gomm, the course leader, and all the other staff who made me feel very welcome.
Monday, 12 October 2015
Wednesday, 7 October 2015
Eugh, I just saw the competition do draw a monster for Battle Chasers: Night War yesterday. It was the deadline, so I raced to get this done. Wish I had more time to play as I love the art for it.
Check their kickstarter.
Often I'll start a design, and the backstory will start to build as I draw. Now, I realise that the back story is quite strong for this one, but I wouldn't necessarily draw the same thing if it had been my starting point. Might be one for the revisiting pile!
Part of the comp asked that the monster fit into the background below.