Wednesday, 21 January 2015

Scout Trooper 2

Tried to make his suit a little more useful. I think I'll have to draw a speeder bike now.

Tuesday, 20 January 2015

Scout Trooper Re-design

Hi blog. Sorry we haven't spoken in a while. Had a busy Christmas!

I've seen a few storm trooper redesigns kicking around the web, and I wanted to have a go at one of my own. Growing up, I always really liked the scout troopers who wore slightly different helmets and rode around on hover bikes - badass. Here's my shot at a new one:

And here's the original:

I love the leaked redesign of the helmet which has been floating around on the internet for a while. I think it is a great evolution of the design:

A lot of the redesigned troopers I've seen which have been fan design (although artistically very well executed) don't scream "new" to me. So I guess the question is, what makes a design seem modern?

Although a lot of what looks pretty is subjective, but I think we can look at one major factor which dictates the date of a design design - materials (+ construction).

Scientific progress often means discovery of new materials. This in turn leads to advancement in manufacturing methods and the ability to produce new looking things. A good example of this is the use of plywood, plastics and fiberglass in furniture after the second world war. Furniture could be made in new and exciting ways, and there was a renaissance in design language. Charles + Ray Eames etc..

More recently, the Laferrari uses modern manufacturing techniques to make shapes which would have been impossible 10 years ago. Super sharp undercuts transition to long graceful undercuts with ease.

So, looking at the new helmet design, how does it succeed? I think one element stands out. The large curved glass visor, which seamlessly transitions into the mouth piece. The black expanse supports a floating white nose section, hinting at inherent strength in the glass. The rest of the helmet is sleek, and singular in form, suggesting small tolerance manufacturing techniques i.e. high-techness.


Tuesday, 16 December 2014


Gary, my workmate, recommended that I read Frank Miller's Ronin. I'm pleased I did. Master-less samurai, robot arms, sketchy drawing - What's not to like?! Here's a bit of Ronin fan art.

Friday, 28 November 2014


I coloured in some sketches wot I done.

Wednesday, 12 November 2014

DeWalt Pistol

Just been learning SketchUp. It's really nice once you get your head around the building mechanics.

I wanted to design something quite mechanical (which is what SketcchUp lends itself to), so I thought I'd do a hand gun.

As far as my thought process goes, I think we should always try and bring something new to a design style. A crossover is often a simple way of looking at a product in a new way, so a DeWalt handgun didn't seem a huge leap for the brand,

Wednesday, 5 November 2014

Skull Study

Just had a go at this skull study tutorial by Chris Legapi. Really nice tutorial. Bit's of my piece work, and bits are horrid! Haha. Need to focus on edges and textures even when I'm not being told to.

Friday, 31 October 2014

Munition Drones and Picket Deployment Sys.

Drones. Obviously a highly controversial issue with the old society under surveillance stuff - very scary.

I think the reaction to them as a weapon system is rather futile - Much like the reaction to the longbow in the middle ages. Really, we should press home any strategic advantage in the theatre of war. Our overall strategy of "killing for peace" may actually be the problem which is fueling insurgencies.

In terms of weapon systems I think they will develop a lot more over the years. Basically we are still using them as glorified aircraft. Here is a group system which has a much larger surveillance and targeting ability. Effectively intelligent mines which work together and hunt people down... I kinda wish I could un-think of this.

Wednesday, 15 October 2014

The Heliotech

I'm pretty nervous about posting this. It's a lot of experiments all rolled together but, in the name of progress and creativity: Fuck it.

1. I wrote something. This isn't particularly new, but I'm a  designer not a writer, so it feels weird putting it into the public realm.
2. I've decided to learn a bit of video editing, and experimented on this, so I needed a narrative illustration and a voice.
3. The illustration is loose, but narrative stuff is tricky for me. I much prefer drawing an object plonked in the center of a page!
4. I had to read! Out loud! Do I really sound like this? Shit.

Sunday, 12 October 2014

Neutrino Deadline

Here's a nice lady with some neutrino nunchaku. Or a "neutrino deadline" as it is know due to its inevitability of killing the user. (Trevor Claxton inspired style)

Self critique: I like the body and the general overall vibe, but I ran out of design a bit on the hands and legs. The white material came out of a plastic wrap filter on Photoshop, so not entirely from my material rendering skills. Going to park the drawing, and maybe save it for a later date.

Wednesday, 1 October 2014

Big Up 3D Printing

Partly inspired by Al Crutchley's massive machines, and partly just because I thought I'd better draw one before it becomes a popular uni project - an industrial 3D printing vehicle - Mainly used for building low cost housing in developing countries, possibly after earthquakes etc.

It should have a small drone to load the front plough material into the hopper too, but I need to go to bed.