Tuesday, 18 August 2015
Wednesday, 22 July 2015
A Kung-fu cat for Lisa.
This seemed to work okay. Concentrated on the render rather than the design. In the past I've been over thinking the lighting layer and underplaying the ambient occlusion. This time I spent a bit longer on the occlusion layer and it really payed off. Also, no line work layer visible at the end.
Here're the stages. I added a rim light then the pipe as an after thought, which is why the lighting doesn't really match up with the light source.
Thursday, 9 July 2015
Well, I thought a DeWalt weapons project might have some legs.
Here is the photo-chop follow up to my older 3D practice. I really enjoyed doing this. Just plugging things together - it's kind of like lego! Luckily the DeWalt catalog photography is mostly side profile, so no annoying perspective to deal with.
I think that the surfacing lends itself well to guns. Using pre-existing elements forces you out of normal solutions and shows up some really interesting shapes in this exercise.
I'm missing a heavy MG. Maybe another time.
There are 2 photographic components not from DeWalt...
Thursday, 2 July 2015
I just ran through a John Wallin Liberto Gumroad tutorial on spaceship sketching. He clearly has an amazing technical and visual knowledge of aerospace stuff. It's really interesting to hear him talk about his design thinking as he draws. He makes it looks so effortless. Gah!
Here's the lovely little craft from the tutorial:
It was quite fun sketching with a pen with zero pressure sensitivity.
Monday, 22 June 2015
Friday, 19 June 2015
Wednesday, 17 June 2015
Friday, 5 June 2015
I stumbled across Darkest Dungeon the other day - it has a lovely art style. so I thought I'd draw a fan character. A badly animated asylum escapee!
In other news, I helped out some guys with a bit of concept art for a game. The development looks like it is going really well. Check out their blog and website! I can't wait to play it!