Thursday, 28 January 2016

(Another) Spaceship!

I can never decide on colours. My brains says muted military but my heart says lime green! 



Tuesday, 19 January 2016

Decoy


one more... Because drawing...

Friday, 15 January 2016

More Doodles





More doodles from the same world. I'm really enjoying these! 

Friday, 8 January 2016

Pose Doodles





Happy 2016! Just some doodles.

Wednesday, 25 November 2015

Thursday, 19 November 2015

Ultra Puffin!


I had a lot of fun doing this one! Toon shaders are a great way to hide bad modeling. Maya, then keyshot. Photoshoping becomes a giggle with no perceptive to worry about. Might even do another view and make it a mini project.

The Ultra Puffin is a modern VTOL biplane used for close air support. Low and slow.


Friday, 13 November 2015

Overwatch Fan Art



The concept art (by Arnold Tsang) for Overwatch is brilliant.

Here's my comparatively overworked attempt at a character. It's a hammerhead shark with mechanical arms and legs and an MLRS for good measure.

Tuesday, 3 November 2015

Chariots!


My friend Jim has been tirelessly working on a board game for a while now. Some might say that it has consumed his life, but who am I to judge with results like this! It's a family game themed around Roman chariot racing in Cirencester. Obviously. You can manage your team, use subterfuge and gamble before the race. Then roll die to get around various length courses the quickest. The winner is the person with the most money by the end - Life lesson indeed.

I was pleased to be able to lend a hand with the artwork.

In fact, I illustrated 80 different charioteers for game, as well as the board and peripheral bits and bobs. To achieve such a high number of designs without repetition or deviation of style they were made using a system - The charioteer design was randomised using a matrix of facial features and body types, then assigned random body, clothes and hair colours. Ta-da!


The board design was a fun learning experience. Part of the challenge was actually fitting the requirements into the smallest possible board space, then illustrating a natural looking track within a very restrictive layout.

Jim took the game to the Essen Board Game Convention this October, so fingers crossed...


Monday, 2 November 2015

UCA Rochester Talk!


Last Wednesday I head the pleasure of speaking at the University Collage of the Arts, at their Rochester campus. Idiotically, I didn't take any photos...

...but check out their blog and all the lovely student work. 


I spoke a bit about animation and design that I have been involved in, and a little bit of industry blurb. It's the first time I've ever done anything like this, so I was a little apprehensive to say the least. Anyway, it all seemed to go very well, and I think some of the audience may have even enjoyed it too!

Anyway, a big thank you to Phil Gomm, the course leader, and all the other staff who made me feel very welcome. 

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