Showing posts with label Fan Design. Show all posts
Showing posts with label Fan Design. Show all posts

Wednesday, 27 July 2016

Bee-havioural Persuader



(sorry (to myself) for the lack of drawing. I'm now an Art Supervisor! Whatever that means...)

Bit late to the party... Sunset overdrive is an amazing looking game which brings something new to what  could have been a fairly predictable art style. Here's an attempt to learn something from Julien Renoult.

Julien Renoult's work is lovely. Amazing character proportions and unexpected fun.

Sunday, 10 July 2016

Halo Fan Design



Halo looks lovely. I don't really play it, but it looks lovely. Here's a design after seeing Sam Brown's amazing work.

https://www.artstation.com/artist/sambrown


Tuesday, 14 June 2016

Dorothy



Hi blog, sorry it's been a while. Work has been ridiculous! Here's a pic trying to emulate the amazing Hong SoonSang. Look at his beautiful mix of Disney and Manga.

https://www.artstation.com/artist/soonsanghong54


Wednesday, 30 March 2016

2312 Terrarium: Capability Brown


In the novel 2312, a 'terrarium' is an artificially created ecosystem living in the cylindrically shaped hollow interior of an asteroid.

Robinson writes about the infinite possibilities for terraria ecosystems, e.g. savannas, water worlds etc.

The Capability Brown (not in the book) is the epitome of an English country garden.

Friday, 13 November 2015

Overwatch Fan Art



The concept art (by Arnold Tsang) for Overwatch is brilliant.

Here's my comparatively overworked attempt at a character. It's a hammerhead shark with mechanical arms and legs and an MLRS for good measure.

Wednesday, 7 October 2015

Battle Chasers Monster Comp


Eugh, I just saw the competition do draw a monster for Battle Chasers: Night War yesterday. It was the deadline, so I raced to get this done. Wish I had more time to play as I love the art for it.

Check their kickstarter.

Often I'll start a design, and the backstory will start to build as I draw. Now, I realise that the back story is quite strong for this one, but I wouldn't necessarily draw the same thing if it had been my starting point. Might be one for the revisiting pile!

Part of the comp asked that the monster fit into the background below.


Tuesday, 22 September 2015

Hoplite Fan Art


Hoplite is a great little game (app)! Here is some love for it.

Wednesday, 2 September 2015

John Prophet Fan Art



A John Prophet doodle from my sketchpad which I coloured. Cool Comic.

Wednesday, 17 June 2015

Star Wars TIE Flanker



Just saw the Star Wars Battlefront game play, and it looks incredible! Got so excited and nostalgic that I designed a TIE fighter variant - a TIE Flanker.

Friday, 5 June 2015

Darkest Dungeon Fan Art

I stumbled across Darkest Dungeon the other day - it has a lovely art style. so I thought I'd draw a fan character. A badly animated asylum escapee!



In other news, I helped out some guys with a bit of concept art for a game. The development looks like it is going really well. Check out their blog and website! I can't wait to play it!

Fabular Blog!

Fabular Page!

Thursday, 26 February 2015

Strafe Fan Art


CHECK OUT THIS SUPER HIGH POLY HYPER REALISTIC 3D MODEL.

DON'T FUCK WITH SERGEANT ZAK VIOLENCE!!!

Also, give these people some love for making a cool game. The launch video is one of the best things I've ever seen... from 1996. I'm very happy that they hit their Kickstarter target. I also love their web 1.0 site. Basically it's all just amazing.

Wednesday, 21 January 2015

Scout Trooper 2



Tried to make his suit a little more useful. I think I'll have to draw a speeder bike now.

Tuesday, 20 January 2015

Scout Trooper Re-design

Hi blog. Sorry we haven't spoken in a while. Had a busy Christmas!

I've seen a few storm trooper redesigns kicking around the web, and I wanted to have a go at one of my own. Growing up, I always really liked the scout troopers who wore slightly different helmets and rode around on hover bikes - badass. Here's my shot at a new one:

And here's the original:

I love the leaked redesign of the helmet which has been floating around on the internet for a while. I think it is a great evolution of the design:


A lot of the redesigned troopers I've seen which have been fan design (although artistically very well executed) don't scream "new" to me. So I guess the question is, what makes a design seem modern?

Although a lot of what looks pretty is subjective, but I think we can look at one major factor which dictates the date of a design design - materials (+ construction).

Scientific progress often means discovery of new materials. This in turn leads to advancement in manufacturing methods and the ability to produce new looking things. A good example of this is the use of plywood, plastics and fiberglass in furniture after the second world war. Furniture could be made in new and exciting ways, and there was a renaissance in design language. Charles + Ray Eames etc..

More recently, the Laferrari uses modern manufacturing techniques to make shapes which would have been impossible 10 years ago. Super sharp undercuts transition to long graceful undercuts with ease.

So, looking at the new helmet design, how does it succeed? I think one element stands out. The large curved glass visor, which seamlessly transitions into the mouth piece. The black expanse supports a floating white nose section, hinting at inherent strength in the glass. The rest of the helmet is sleek, and singular in form, suggesting small tolerance manufacturing techniques i.e. high-techness.

Nice.

Tuesday, 16 December 2014

Ronin



Gary, my workmate, recommended that I read Frank Miller's Ronin. I'm pleased I did. Master-less samurai, robot arms, sketchy drawing - What's not to like?! Here's a bit of Ronin fan art.

Monday, 1 September 2014

Batman



It's Batman! Did you guess? No? - That's why I wrote "Batman" on it. Just to be sure.

Something occurred to me a while back. Design sense counts two fold in every piece. First off, there is the design of the object which is being depicted. Secondly, there is the design of the overall piece. Personally (with my product design background) I have usually focused on the object being shown, and in my work this is important because the end user will never see your drawing. But, having done this piece (and the last one too) it was nice to relax about the actual character design and focus more on the drawing as an end product. Thus - Illustration... I guess.

Anywhoo, Batman. not as Art Deco as I remember or would like.


Wednesday, 27 August 2014

Half Life (3?) Fan Art



"Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job."

I always imagined Gordon Freeman to be pretty slender and light. Like he'd prefer to avoid a fight where possible, or just outsmart an enemy.

Monday, 4 August 2014

Mini and Mo



A friend of mine, Jolanta (Check her blog), drew a couple of monkeys a while back. I really like them, they've got a nice dynamic, so I thought I'd do a bit of fan art.

I tried to keep all angles with Mini, and a bit more swoopy and long limbed with Mo to exaggerate the differences between the two.

I used this tutorial by Sam Nielson (genius) to do the rendering, then carried on noodling away until I was happy.

So, basically, none of the work is mine! All credit to Jolanta and Sam Nielson.

Update. Creepy space cat for Lisa >

Thursday, 31 July 2014

Destiny Fan Art



I had a play about on the Destiny Beta last weekend, and it's pretty lush. Also equally, if not more lush is the concept art from Bungie (obviously world class). I really love the painterly vibe that these pieces have, and this piece, and even the sketchy amazingness of these... They're all just so cool. I'm trying to learn a more painterly vibe, so this is where I got to. Pretty happy with the results, and I think it just about fits into this range...

Actual artyness for Destiny:
I'm pleased that destiny will open up a whole world to explore, visually, but also from a story/lore point of view. Not an easy thing to start a franchise - My biggest hope is that they have kept some weirdness and eccentricity in the universe, and that it isn't too generic for mass market appeal.

Anywhoo, I like Boarderlands and Mass Effect therefore from my angle Destiny looks pretty bloody good.

Friday, 18 July 2014

System Shock


I wish someone would make a new System Shock. Number 2 really is one of my favorite ever games. As far as space horror goes I think that Dead Space 1 and 2 got close, but there was just something about that game that got me. The story was fantastic, and obviously there is SHODAN the terrifying AI. Hearing her voice still gives me the heebe jeebies. Although the graphics are pretty dated, I think this is a great example of how an immersive world can suck you in, and your imagination just fills in the gaps. Well, mine did anyway.

"Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?"

Also, this: I Have No Mouth, And I Must Scream

Wednesday, 14 August 2013

DaDa Da DaDaDa...


Judge Dredd! - Thanks to my housemate Alex for title.



Tom Smith and I were sat about in a pub discussing how cool Judge Dredd is, but how his bike never quite seems to hit the sweet spot. There have been a load of iterations, but somehow the mix of easy rider / cop bike is hard to pull off at the same time as adrenalin fueled justice dispensing action. Anyways, here's an attempt at Dredd's bike. Heavy hitting, unstoppable but most of all - silly.

Look at Tom's work. It is nice.

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